@article{halloran2011game,
  title = {Game Changer? How VoIP Is Impacting the Way We Play},
  author = {John Halloran},
  year = 2011,
  url = {https://ibimapublishing.com/articles/IJIW/2011/144197/},
  journal = {International Journal of Interactive worlds},
  volume = 2011 (2011),
  pages = 27,
  doi = 10.5171/2011.144197,
  abstract = {Recently, computer games producers have integrated Voice over Internet Protocol (VoIP) into distributed multiplayer games, allowing gamers playing at a distance to talk to each other ‘ear-to-ear’ in an audio-conference-like setting. How does being able to talk to one another in this manner affect the gaming experience? A longitudinal study of a group of adults playing a multiplayer team game is presented. Our analysis looks at how the players used VoIP talk to interact with each other in the virtual game world. We found that VoIP represents talk in ways that differ both to face-to-face talk and to text-mediated communications, and this leads to new forms of multiplayer gameplay: VoIP audio representations interact with, and mediate, the graphical materials of the game world in ways that can generate problems to be overcome for players, but also provide new opportunities. In particular, our findings show how players used VoIP to coach each other in the early stages of playing together, and then later on to successfully coordinate more complex game playing. For both, distinctive forms of collaboration made possible by VoIP were found. On the basis of our findings, we consider how VoIP can be further integrated with graphical representations to enhance the user experience in distributed multiplayer games.},
  keywords = {Voice over IP; computer games; multiplayer games; user study; computer-mediated communication; virtual environments; face-to-face communication},
  note = Article ID: 144197
}
