@article{flamma2024teaching,
  title = {Teaching Slavic motifs using video games: the example of “Ballads and Romances”},
  author = {Adam FLAMMA},
  year = 2024,
  url = {https://ibimapublishing.com/p-articles/44EDU/2024/4422224/},
  journal = {Communications of International Proceedings},
  volume = 2024 (12),
  doi = doi.org/10.5171/2024.4422224,
  abstract = {The aim of the study is to depict the issue of using video games as educational tools for teaching Slavic motifs. The study is based on a case of educational game “Ballads and Romances”. Author conducted single case study analysis to discuss advantages and disadvantages of video game as educational medium. Using the framework developed by Egenfeldt-Nielsen, this study emphasizes how poem turned into video game may bring new value for modern education.},
  keywords = {video games, Slavic motives, romantism, Adam Mickiewicz, education},
  note = Article ID: 4422224
}
