Markerless Vision-Based Tracking for Interactive Augmented Reality Game

Chutisant Kerdvibulvech

Department of Information and Communication Technology, Rangsit University 52/347 Muang-Ake, Paholyothin Rd. Lak-Hok, Pathum Thani 12000, Thailand

Copyright © 2010 Chutisant Kerdvibulvech.This is an open access article distributed under the Creative Commons Attribution License unported 3.0, which permits unrestricted use, distribution, and reproduction in any medium, provided that original work is properly cited.

Abstract

In this paper, we present an interactive augmented reality (AR) game for tracking a remote-controlled car controlled by players. We propose it as a new markerless framework for tracking a colored remote-controlled car by integrating a Bayesian classifier into particle filters. This adds the useful abilities of automatic track initiation and recovery from tracking failures in a cluttered background. A Bayesian classifier is utilized to determine the car‘s color probability before tracking. In addition, by using the online adaptation of color probabilities, this method is able to cope well with luminance changes. We calculate the projection matrix as an online process. The method presented can be used to develop the real-time game of AR to remote-controlled car playing. The application can entertain players interactively by controlling the car to the augmented items. A user study is conducted to evaluate the effectiveness of the aforementioned application.

Keywords: Augmented Reality, Bayesian Classifier, Interactive Game, Particle Filter
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