Volume 2024 (12),
Article ID 4422224,
Education Innovations - Motivation, Technology, and Pedagogical Strategies: 44EDU 2024
Abstract
The aim of the study is to depict the issue of using video games as educational tools for teaching Slavic motifs. The study is based on a case of educational game “Ballads and Romances”. Author conducted single case study analysis to discuss advantages and disadvantages of video game as educational medium. Using the framework developed by Egenfeldt-Nielsen, this study emphasizes how poem turned into video game may bring new value for modern education.
Keywords: video games, Slavic motives, romantism, Adam Mickiewicz, education