Adam FLAMMA

  DSW University of Lower Silesia, Wroclaw, Poland

Abstract

The aim of the study is to depict the issue of using video games as educational tools for teaching Slavic motifs. The study is based on a case of educational game “Ballads and Romances”. Author conducted single case study analysis to discuss advantages and disadvantages of video game as educational medium. Using the framework developed by Egenfeldt-Nielsen, this study emphasizes how poem turned into video game may bring new value for modern education.

Keywords: video games, Slavic motives, romantism, Adam Mickiewicz, education
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