Teaching Slavic motifs using video games: the example of “Ballads and Romances”

Adam FLAMMA

  DSW University of Lower Silesia, Wroclaw, Poland

DOI: https://doi.org/10.5171/2024.4422224

Abstract

The aim of the study is to depict the issue of using video games as educational tools for teaching Slavic motifs. The study is based on a case of educational game “Ballads and Romances”. Author conducted single case study analysis to discuss advantages and disadvantages of video game as educational medium. Using the framework developed by Egenfeldt-Nielsen, this study emphasizes how poem turned into video game may bring new value for modern education.

Keywords: video games, Slavic motives, romantism, Adam Mickiewicz, education
Shares