New Roman Participation, Acceptance, And Motivation of Students to In-Class Game-Based Learning (GBL)
Innovations and Technology-Driven Transformations in Higher Education: 40EDU 2022
This study intends to contribute to the analysis of the use of Game-Based Learning (GBL) platforms, and their effects on the acquisition of skills by students. For the effect reviews, some of the literature reported results to build a theory of competencies acquisitions through GBL.…