Piotr CYBULSKI

Military University of Technology in Warsaw, Poland

https://doi.org/10.5171/2025.4540925

Abstract

Designing activities when the attention span of participants is short is not an easy task. One solution is to provide unique experience to participants. This article presents a method for generating a riddle-driven plot for games and other gamified activities. The proposed method allows to trace progress of a plot and checking if a generated plot is cognizable by a player. It is also possible to incorporate story volumes into a generation process. Formal definitions of structures used by the method are presented as well as an example of expressiveness of its components. The designed method makes checking cognizability of a plot feasible in polynomial time to the number of plot elements and relations between them.

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