Military University of Technology in Warsaw, Poland
Volume 2025 (20),
Article ID 4540925,
Artificial Intelligence, Data Analytics, and Intelligent Systems: 45AI 2025
https://doi.org/10.5171/2025.4540925
Abstract
Designing activities when the attention span of participants is short is not an easy task. One solution is to provide unique experience to participants. This article presents a method for generating a riddle-driven plot for games and other gamified activities. The proposed method allows to trace progress of a plot and checking if a generated plot is cognizable by a player. It is also possible to incorporate story volumes into a generation process. Formal definitions of structures used by the method are presented as well as an example of expressiveness of its components. The designed method makes checking cognizability of a plot feasible in polynomial time to the number of plot elements and relations between them.